The 4th Coming : Suggestion for armors
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by finneas on Friday, January 20, 2006 - 7:28:35 AM   Reply to Post  11 Subjects  78 Posts
humm many player talk about pitbull with his 500 ac .. and a lot of resistance.. yes he his resistance to mage.. but did you know that he cannot beat all the warrior here.

this kind of warrior are evry ncie agains mage and archer but not agains wariror .like he cant kill me in 1-1 for now . so leave him alone. bs armor are evry good like his now. im not complain on anyhting on warrior for the pvp cause i know that i can fight anyone ehre ..surely not win all but my toon are quite good .. to player who dont know im vand sylph sill

so the only thing that miss is maybe a little more speed for xp i dont aks for 10-15m pers hours more.. but maybe 5 M would be great.. dolgan is not true that 479 is the ebst for pvm.. my 552 are better frozen one. so use it you will see difference. and for the rest making new armor or not.. liek ever. that would make some poepel cry and some become happy its so hard to get a balcne ..so for now i think that a new island would be better for all than create new stuff that will make poeple argument again .
by "Grim Luke GES" on Thursday, January 19, 2006 - 7:45:49 AM   Reply to Post  11 Subjects  202 Posts
Also remember if your a goody and lvl in harvesters there is a spell called armor eating worms, lowers ac by like 40 somethin. Then the other spell that everything casts on you lowers all your stats and lose more AC and hp's dont regain as much and you do less damage.
by "Grim Luke GES" on Thursday, January 19, 2006 - 7:22:10 AM   Reply to Post  11 Subjects  202 Posts
*Sigh* remember when people used to wear bluestone so they could lvl on skraugs as a warrior? Alot of archers had no Endurance then they had to get some wisdom and int to survive on sh and in orealm esp. It has always beein either ancient armor or bluestone for warriors for the sole fact of more ac and resists so they can take the melee damage and powerful spells. Archers also got bluestone so they could have the same effect but they have to sacrifice a few lvls to get the 150 str req. And now my azure archer can sit in cavaliers and bees and not use pots. Bluestone warriors have no option of lvln on anything but that for the most part. Givers and harvesters should be considered a beefed up skraug with a spell. At lvl 150 even with the new armor i suggested they will still hurt my azure archer. And Grim Luke my bluestone archer at lvl 150 i doubt will still be able to take the damage of a harvester or giver, even with his high dodge. A lvl 125 req should be set for all the new armors to be made. Mainly IT isn't needed before then and after lvl 125 warriors and archers both have lots and lots of time to spend lvling to ever hope of getting to lvl 150 for the extra AC. I see both points in not wanting a archer to wear the new bluestone but the archer that wears bluestone made the sacrifice in getting 150 str early on. And archers always have the advantage having a ranged attack. A new entangle type spell would be needed with the greater resists from the new armors. But also you forget all the new spells like surefooted, gaias blessing, and liquid form all which boost your earth resists or dodge pretty good when you get the wis or int for it. Without new weapons all pvpers will eventually have those spells since they have nothing else viable to spend them on. New armors, new entangle spell, and new weapons is what is needed for every type of char to continue being what they are. Otherwise like i said before we should of all got 194 wis(for new spells) right after we got our endurance cause we have wasted tons of time lvling with weapons.
by "RedScorpion ges" on Thursday, January 19, 2006 - 4:41:18 AM   Reply to Post  31 Subjects  871 Posts
by the way if your worried about the low lvls getting a boosted increase lets say on bs armor,make a boosted bs armor available from 4th isle only kinda like the +3 weapons are now and maybe add a lvl 125 req to them.
125 end and 125 lvl req that would solve a lvl 25 from having all the extra boost till he gets to 4th or 5th isle and needs it.

and Lujayne what mage is high enough to take on a high lvl warrior of that build.a pvm wis mage,thats not built for pvp.and the lvl ratio for mage warrior pvp is not equal.mages have to be alot higher lvl because they lvl soooo much faster there not as good in pvp as warrior/archer.
by "Lujayne" on Thursday, January 19, 2006 - 1:19:37 AM   Reply to Post  2 Subjects  32 Posts
didn't understand the really problem..

You need a news armors because monsters on the 4th island is too powerfull?
so why do you have make an archer with only 100 end?
or a warrior with only 125 (but i understand for warrior, scuffling is hard).

increase the resist magic? no, too much problems in pvp after, look pitbull, nobody (in mage) can kill him with the new armor. want the same resist with 200 requis less?

and for warrior and they 630 weapons, 630/590, they need 8 level, 8 long lvl. lot of power and sacrifice.


so ask athena too decrease maybe the power of some monster like harvester/giver for warrior. but don't touch to the resist.
by "RedScorpion ges" on Wednesday, January 18, 2006 - 11:48:34 PM   Reply to Post  31 Subjects  871 Posts
weapons change all the time.
once your in armor bam your done your in that armor.once you make a certain build 100 end 125 end you dont keep raising end do you? no you raise strength for warrior agile for archer int/wis for mages why keep raising end?
its almost 3 am here ill post more when i can keep my eyes open long enough to see the keyboard lol
by goki on Wednesday, January 18, 2006 - 10:35:08 PM   Reply to Post  16 Subjects  242 Posts
Dolgan i understand you i never said we should not care about the people that only pvm all should get new stuff;),i only said we should be careful with pvp balance.If you all remeber i say again when we started to get new items,spells how much arguments were going on and for how long just because pvp balance and also how many mostly pvp players had left because of it.

Improved weapons should have higher reqs but not improved armour?
Big Jim thats what im saying too yes if improved BS or Ancient up the reqs also you cant dubble the boosts on existing armor and leave the reqs the same lol.Even if lets say new BS whould give what he propose then not 125 end and 150 str but no idea hum 150 end 180 str? All new weps,items,spells all got higher reqs Grim so why not armors.
by "Big Jim Beef BA" on Wednesday, January 18, 2006 - 9:59:58 PM   View poster's web site.   Reply to Post  2 Subjects  259 Posts
There is a huge weapon now the barbarians axe of power +4. Im saying the weapon reqs of the axe should be higher slightly and have smaller weapons in between that continues from ancient weapons.

Improved weapons should have higher reqs but not improved armour?
by "Dolgan LTK" on Wednesday, January 18, 2006 - 8:52:54 PM   Reply to Post  8 Subjects  91 Posts
First of all i want to appoligize for my description of pvp i didn't mean to be so blunt and the fact i am tired and sick is not an excuse but in my opinion pvp is a waste of time i repeat my opinion.
" By the way you can make 35-40m per hour with a decent weapon at hightower and cavaliers. "
I have been leveling off those creatures for 20 levels that is about 2 billion xp using the weapons from about 400 str (can't remeber exact numbers) both reg +3 and elemental (frozen) and the best i have done is about 22 mil in an hour. As soon as someone else comes on to level in the same area that number drops. The best weapon to xp is by far the frozen ancient scimitar, having just tried both 590 +3 and 532 +3. ( I am not complaining of sharing an area as I usually move to avoid arguements). As for your example of a warrior leveling in givers (Pitbull) he has the ac to do such but still did level alot in Cavaliers and Harriers - I know I saw him around alot. He has 30 levels on me and can I am guessing stand toe to toe with a giver and not need many pots to heal. He made a different choice in his build and really can't be comapred to mine. hmm not sure where i was going with this lol. In this time of a Canadian leadership election I think we all forget that this server is not a democratic situation. Boboh doesn't have to take our feedback, questions and opinions, but he does. So if no one voices their opinions then nothing can change.
And obviously I am in the minority so i will just leave it here.
:banghead::banghead::banghead::banghead::banghead:
by "Grim Luke GES" on Wednesday, January 18, 2006 - 7:27:45 PM   Reply to Post  11 Subjects  202 Posts
You cant have it both lol you want huge ac with big weapon.YOu say you only pvm well thas your choice but consider others also pvp and giving them and armor like the new BS it whould change the balance big time.

There is a huge weapon now the barbarians axe of power +4. Im saying the weapon reqs of the axe should be higher slightly and have smaller weapons in between that continues from ancient weapons. And its not just about pvp or pvm its both. At the lvl req set for the new armors, harder areas that might be on the 4th, and additional islands with much harder monsters how can you not have this Dolgan? You want monsters just as easy? You want the weapons we use use in pvp to do less damage? (Cause the weapons will do less damage no matter what as everyone gets more lvls) No you dont but for the game to continue with the monsters and in pvp there has to be both weapons and armor. Im on lancewood on both my archers and i dont want to get more wis and int i want more agility and strength the parts to my char that are supposed to make him strong. At right around 150 they both will have a blc+3, new bow in like 6 more lvls for both and one is bluestone. If i didn't plan on more weapons and armor to ever be out i would of started out as a mage, so i could of skipped all that wasted time useing a bow!
by Gorkal on Wednesday, January 18, 2006 - 7:12:11 PM   Reply to Post  21 Subjects  376 Posts
When we only had stoneheim you would not see a fighter camping the sents (well i've never seen one), my battlemage is not as good on shadow monsters as on givers of life, so i dont kill shadow snakes and harvesters. Different characters different camping places.

I know a player that does xp at givers and big spawns like that, it's Pitbull yep a fighter but he has 350 endurance and you 125 so unless they make another ac spell for everyone, one class should not privileged because they chose to put less endurance. By the way you can make 35-40m per hour with a decent weapon at hightower and cavaliers.

But fighters should get a little bit more xp per hour and items because so far they were neglected.


I dont wanna see anyone talk about those crapy shields.The only one accessible to every type of fighter lowers ac and dodge.
by "Dolgan LTK" on Wednesday, January 18, 2006 - 5:49:11 PM   Reply to Post  8 Subjects  91 Posts
Ok getting angrier but

You cant have it both lol you want huge ac with big weapon.YOu say you only pvm well thas your choice but consider others also pvp and giving them and armor like the new BS it whould change the balance big time.

Sorry Goki but in case you haven't read any of the other posts on updates but everyone at least one time mentions pvp. My whole point is that pvmers are forgotten because we are obviously defected that we don't enjoy urinating contests to see who is better or who can stand on the top of the hill longest. I am not bashing pvp players but pvm is a part of the game i pay for. When I ask for something not based on pvp I get attacked to whatever level. I understand a pvm change will affect pvp (I have more that a 2nd grade edu-ma-cation) I just want to be heard. That is all. I am only putting out ideas - without player input the dev team must think of everything. :) and we know that 6 (random number from bewildered head) but 105 are mo better.
by goki on Wednesday, January 18, 2006 - 4:38:29 PM   Reply to Post  16 Subjects  242 Posts
Before someone says it - yes i chose to make a warrior with only 125 end but I should not be punished and left out of future expansion for making that choice.
PS not an angry response to you Gorkal just my answer to yours.

You cant have it both lol you want huge ac with big weapon:).YOu say you only pvm well thas your choice but consider others also pvp and giving them and armor like the new BS it whould change the balance big time.It was alwyas so if you wanted best weapon you never had the best armor you had to make a choice, and if you want to xp onharvesters and givers easy hey we have pearl armor:P,pitbul hoax have like 500 ac so dont say you dont have a choice.

To give a new BS armor so much resists or any other like new ancient 100+ mages whould do nothing to them if you increase spell damage to counter that than all azure are dead since they cant use the high resist armor if you give them higher dmg you also give it to BS archers and again brake the balance so be careful what you ask for.I hope you all remember how much trouble was before when jarl had put in new spells and new archer,warrior items,weps he had hard time balancing it and if you ask me it still has to be fixed some:).Iknow of and old Greek server who had the editor long ago they had put in to much new stuff to fast it was fun for some time then people left because it changed the game to much and it was unbalanced,so again i say be careful with new items.
Oh and new items is not all we need people once you get them its just back to same old xp on the best monster you can fight and back to old complaining.
What we need is new kind of events that are more like tournament be that pvp, or monster or treasure hunt or what ever that you can compete with others to have a some sort ranking system so its always fun.Dont ask for things that will be old in 2 weeks and whuld take forever to try and balance let them work on new events,quests which will keep us haveing fun for long time
;).
Man my english is geting better:D.
by "Dolgan LTK" on Wednesday, January 18, 2006 - 4:03:53 PM   Reply to Post  8 Subjects  91 Posts
Gorkel yes that is true a new ac spell comes up at level 150 but, 1 it takes about most of the 50 levels from 100 to 150 on the same creatures giving 90 or 95k xp while archers, high end warriors and mages can level off creatures giving 175k or more. and 2. that will still not help a bs warrior to be able to kill givers/harvesters (arguably the toughest regular spawns on 4th). Usually when a new island comes out there are creatures that are the same or lower than the top ones from the previous isle. Then the difficulty goes up from there. So, 5th isle creatures might start at 150k and head up from there. And if these creatures are designed to give mages a challenge no bs warrior or archer will survive given current items and their balance to bs. Before someone says it - yes i chose to make a warrior with only 125 end but I should not be punished and left out of future expansion for making that choice.
PS not an angry response to you Gorkal just my answer to yours
by "Grim Luke GES" on Wednesday, January 18, 2006 - 2:28:26 PM   Reply to Post  11 Subjects  202 Posts
yes at lvl 150 which takes forever for any warrior or archer lol. Saying these armors are too powerful means we should of all got our end first then 100 plus wis and 100 plus int on every build. And i bet harvesters and givers still hurt with the extra ac from the lvl 150 spell for any 100 end or 125 end archer or warrior that doesn't have mega high dodge. When we already miss alot more compared to the other islands. Which i think Athena said she was going to lower. Believe that harvesters and givers had something like 1400 dodge. Which is prolly 400 too much. Consider that then think about how badly the monsters on a 5th island should hurt or a 6th island.. Warriors and archers shouldn't have to have high wis and int just for some str bonus from a bracer or to get the new spells. Otherwise we should of got 194 wis right after our endurance and lvl with spells in the first place.(Which some archers are already doing) I like it both ways and having the more options on different types of builds. But making the old builds that would normally keep getting more strength or agility they are getting wis and int now which is not right. The old builds should have many more weapons already to be lvling for. And as i have said with new weapons there must be new armors.
by "RedScorpion ges" on Wednesday, January 18, 2006 - 2:15:53 PM   Reply to Post  31 Subjects  871 Posts
wont help against spells.
by Gorkal on Wednesday, January 18, 2006 - 1:07:33 PM   Reply to Post  21 Subjects  376 Posts
At level 150 you get veil of ogrimar/ will of artherk that's at least 30-35 ac that'll help.
by "Dolgan LTK" on Tuesday, January 17, 2006 - 4:40:55 PM   Reply to Post  8 Subjects  91 Posts
Ok time to talk to those of us players who are only pvm. As a warrior level 142 wearing BS, yes I can use great weapons but I still can't level in Givers or Shadow lords or worms. The areas where xp is a lot better are out of my range. I would love more ac so I can level on these creatures but with the armors available now I would have to get a least adamantite or better. That is 21 levels of nothign but end advancement. I am at 187 mil tnl now - 21 levels down the road that jumps to 800+ mil, all that on the same 2 creatures I have been killing for the last 20 levels already. Please don't disreguard an upgrade for BS armors either at a high str or high level. Maybe add a boost dependant on base str like 10% more. That would only be an extra 60 at 600 but would make Givers Worms or Lords a viable creature to level on.
At this development I would need more than one backpack of pots for OM or Vampire where most other builds can handle these better at the same levels. I fail to see the balance here. And yes I know many ppl will say that this would make a warrior be too tough in pvp but I am tired of players who don't pvp getting forgotten.
by "Grim Luke GES" on Tuesday, January 17, 2006 - 11:25:10 AM   Reply to Post  11 Subjects  202 Posts
they should lower the reqs some so warriors have the option of using it by adding a lil more aglility or something. and with how good the new helm are from new armors this will also equal thaat out
by "Kip Brutal" on Tuesday, January 17, 2006 - 11:20:36 AM   Reply to Post  5 Subjects  184 Posts
yeah goki,
but the real problem is all the add on.

bracer+ring+amulet+hat for archer (it's more benefic on a 445 102/114 than an 590 XX/XX) maybe need to change? it would like better if his make an %.

for warrior, some +3 weapons before ( 300 401 416 590...) the new weapons are all beter, but logical if we look the add on for archer.
but when you see + 12% base dammage between a 532 +2 and +3, with no more requis ... we can undersant why the 630 hurt so much. and test an 532+2 vs 590 and after with the +3 and berserk shield ...

Paladin have new spell, they use lot of mana :/
and air spell didn't work. and a new weapons ...not realy good... only +2

mage have some robe/spell.

so you see, as each update , some caracter have good idem, after it's an other ... no end.

And grim 40 all resist is a lot for a mage, and 100 resist lol ... inferno or tsunami didn't make any damage.
try the spell without mana shield and with, you would see the diff
by "Grim Luke GES" on Tuesday, January 17, 2006 - 11:19:00 AM   Reply to Post  11 Subjects  202 Posts
lol cuz they are just healing not killers and some are pure without any end so no armor for them and the extra dodge will help. Im not saying a real low req just mainly for the 100 end and pure wis mages. Good quesition Goki, also they kind lost thier purpose in pvp this would solve it by giving them more dodge. MAking them harder to kill letting them do thier job as healing others in large battles.:)
by "RedScorpion ges" on Tuesday, January 17, 2006 - 11:14:53 AM   Reply to Post  31 Subjects  871 Posts
really wish we had an edit button.
me and a few of the dev team and jarl came up with some good ideas for armor creation,back when they were doing robe creation.i forget half of it its been so long but it was something like robe creation.
see we were already supposed to have armor creation in addition to robes.robes for mages armor for warrior/archer.
anyway the idea was to take existing armors and buff/boost them with things like potion of speed,sharpness,whatever was needed for the armor boost,add a gem of agility for more dodge or onyx gem for dark resists or something.its comming one way or another even if you dont like the idea or concept,things change its a way of life,now you can either accept it and put in your 2 cents and ideas or not,didnt mean that to sound as mean and harsh as it looks on post but didnt know how to word it different lol my lack of finesse has alot of my posts discredited.
by Gorkal on Tuesday, January 17, 2006 - 11:09:32 AM   Reply to Post  21 Subjects  376 Posts
and wis mages should be able to learn liquid form


Why? they already have their 4rth islands spells why should they get those that were not for them in the first place.
by "Grim Luke GES" on Tuesday, January 17, 2006 - 11:06:36 AM   Reply to Post  11 Subjects  202 Posts
bahh this is the last one im making on this. LVL 250 can be possible and in the game progression they should of started a whole new class of weapons that begings after a lancewood composite bow. Look how new weapons were introduced. And i hate to say but if this server doesnt want to progress as the game was intended with the first 3 islands i dont want to be on it. Warriors should of had a new class of weapons start right after the Ancient Axe and then another Scimatar of a different class. The levels attainable have made it where the needs to be a progession in both armors and weapons. The New axe reqs are too low there should be a dagger or somethin first then work up to that just like always. Same with bows not jsut one new good awesome bow but some that work up to it like how the game was meant. This armor list should of included specs for new weapons also. If the Amor isn't made like this people wont be getting weapons alone they will be getting spells wis and int and very high when the game should progress with weapons like it always has. You must look at where all the roads go and get them to come back to where we started.:)
by "RedScorpion ges" on Tuesday, January 17, 2006 - 11:01:42 AM   Reply to Post  31 Subjects  871 Posts
back in the old days we had to ride in horse and buggy use well for water.now we have cars and running water.progression not regression
i dont want to have to go back to using my pc by candlelight.:lol:

post some of your ideas kip as well as you goki who knows its not set in stone maybe a combination of armors can be made,6 heads are better then one.
by "RedScorpion ges" on Tuesday, January 17, 2006 - 10:57:06 AM   Reply to Post  31 Subjects  871 Posts
well if we up the boosts on armor for stronger monsters they will be the same,ok maybe but whats the xp tnl at 175? how long will it take you to get that amount one month of playing for just 1 lvl? then to turn around and need even more exp tnl 1 1/2 months? lvl 200 1 year? lvl 250 10 years? and how many updates you think we are going to get in 10 years?

and as far as new armor,we got robe creation.i can make a robe with tons of earth resist,or tons of earth power for entangle,why should we not have armor?
by "Grim Luke GES" on Tuesday, January 17, 2006 - 10:50:28 AM   Reply to Post  11 Subjects  202 Posts
Yes kip i have access to a few diff players accounts to see what its like and have made many other test builds mainly for pvp and fighting monsters like pman. But that was with the old style with jsut cs items.
And as for entangle not working im glad you mention that cause we will need a better working spell of the same sort for pvp and monsters.Its been a while since the old entangle and mud isnt to great.
Also mages have gained way more lately than anyone by the exp gained and thier strength in fighting(in some builds). They do need a decent set of armbands for the int mages and wis mages should be able to learn liquid form if the req was a tad lower. But keep in mind all these people will be wearing part of the new armors with the new robes. Also the new drain spell needs to be changed. Kip, Im just saying this is the most equal way for armors to go for higher lvls some other things need to be fixed(In Game) and these armors still need changes before they are tested but this is a start. And its the most equal start between all casses by the spell effects and how they work for the game to progress into higher lvls while keeping the same builds there are now and creating even more builds that all are equal in thier own right.
by goki on Tuesday, January 17, 2006 - 10:31:03 AM   Reply to Post  16 Subjects  242 Posts
Ideas are good but to powerful heh.I have to agree with big jim and kip you didnt up the reqs. but you uped the boosts to much and stop with the earth resist soon nobody will hit nobody 80+ resists to a BS armor reqs hehe.YOU say 5th isle monsters will be stronger well if you umake stronger armor then they will be same strength if you compare with this old armors and 4th isle:),then monsters wont be harder just more xp:P.And im against any armor giving true sight if you want that Grim make some chars that have true sight;).Also i agree new weapons are to strong kip with the changed 630 wep hurt to much i think new dev team can change that.Warriors didnt have a +3 wep and they got some, paladins had a+3 wep and lost it at last weapon need a fix on it too.
by "Kip Brutal" on Tuesday, January 17, 2006 - 10:06:28 AM   Reply to Post  5 Subjects  184 Posts
So red you know it's too difficult on the 4th island for an 125 end in warrior, but ... when it's difficult to xp, you can have a good weapons.

it's the same for archer. you can't have a good weapons, and good resists. it's a choice
ask to have better armor, why some warrior or paladin or mage have 300 end, if only 125/180 is enough? don't change the game

and if you increase the resists, you must increase the spell for mage, but if you increase what, they up to fast, so you need to make another new armor or weapons for warrior and it's the same for mage... no end .

and for you grim, i agree the 630 hurt to much, same as the new weapons... (lol 532+3 hurt more than 590). you see? someone added new weapons, after they need to increase the next weapons with the same logic

if you make the same with armor ...

And earth resist was nice, but if all peope have earth resist how can i entangle them? i loose the pvp because archer can run always

Oh Pitbull can't kill the OM i think ... you must try to go on him :) a new BS armor didn't give anything
by "RedScorpion ges" on Tuesday, January 17, 2006 - 10:01:11 AM   Reply to Post  31 Subjects  871 Posts
*edit* i only had ab+3 so its not like i had a massive weapon on 4th lol
by "RedScorpion ges" on Tuesday, January 17, 2006 - 9:46:52 AM   Reply to Post  31 Subjects  871 Posts
125 end then i reseraphed him.aka AnonymousArcher
didnt like a warrior on 4th lol had to get to close to things to hit them.

one question to kip do you want the same low exp monster on 4th on 5th isle also?
by "Kip Brutal" on Tuesday, January 17, 2006 - 9:37:56 AM   Reply to Post  5 Subjects  184 Posts
One question for you grim and red.

Have you already played an warrior on the 4th island?
if yes, how much end?
by "RedScorpion ges" on Tuesday, January 17, 2006 - 9:19:55 AM   Reply to Post  31 Subjects  871 Posts
we get a 5th isle with tougher monsters i surely dont want to be wearing leather armor we get from the first island.no one seems to be thinking ahead always what we have right now. my char is finished,guess what its not lol kip you may think your char is finished and have your final weapon but unless you quit playing your not finished.progression means expansion extension prolonging the game.making higher lvls attainable,new items new monsters new "armors" more exp more lvls means more builds diff builds.
i dont know how to explain it any better then to just say think ahead not behind.how often do you kill om kip? maybe the next island will have a really hard lvling area with 15 om's think your massive armor and axe can handle that?not everything is one on one pvp,all 4th isle monsters cast a pretty good amount of spells,what do you think the next island is gonna be like?goblins shooting stone shard? maybe it will be an undead sent with your axe and shield with 4k attack can you handle a swarm of them?
well anyway time for lunch.
by "Grim Luke GES" on Tuesday, January 17, 2006 - 8:59:48 AM   Reply to Post  11 Subjects  202 Posts
Kip there are many different builds now also with new spells attatinable for warriors. Earth resists will only get higher and so will earth powers. Earth master gaias blessing and surefooted all increase your earth resists very high already. I see you want entangle to always work but it can be resisted easily and there has to be progession in the armor. Dont you think a upgraded bluestone would have to have higher resists? And if you want a super high strength req like that then what about bluestone archers? I didn't make these up for myself the boosts they give are all pretty equal. Kip you yourself as a warrior would gain a nice advantage to more earth resists as would all warriors. It would increase the amount of attack or archery needed in pvp since entangle wouldnt be as wffective as it once was(which its doesn't work very well on bluestone now anyway). Warriors and archers alike gained 2 specific armors elvenweave for archers and damascus for warriors and horsehide is for both. The new 180 end is designed for all the warriors who got 180 end just for the darkwood shield, Damascus is for all the warriors who wanted high ac and went for Admantite. You go to OM and see how many hp's you need to take 4 hits. The high resists are game progression, so new harder bosses can be made with more spell powers and hit much harder.
Kip your new weapon you use is one of the facter used in adding the amounts of AC and resists that i did. You can almost 2 hit a lvl 150 cchar wearing Bluestone. Thats around 1k hps per good hit. Now when archers get a new bow how fast do you think your gonna have to try to heal when receiving so much damage? These are meant for all high lvl players of every class. Kip your build more than any other is going to need higher earth resists when archers and other players have surefooted and earth mastery. Or since you have your final weapon now you might get gaias blessing, surefooted, and earth mastery. But there will be a whole new line of weapon classes you must consider and new monsters. And if were still weraing the same old armors the new monsters will have to be weak. All builds benefit from these armors when they reach the lvl to use them. Many mages have 100 end for power some have 300 end or 350 and a few even have 180. And warriors use all of those so how is anyone gaining a advantage? These are incrased in scale and based from the old armor. They were given spell effects so that minor adjustments can be done easlily. New monsters can not be added nor a 5th isle when the monsters damage will have to remain close to the same as it is on the 4th. Or else there wont be any events featuring 5th isle monsters cause the exp gain for low lvl players will be very easy. Kip you must consider all things, the ac given by these and resists can be changed but it will have to be somewhere close to this for every class to enjoy more islands and harder bosses. If you want entangle to still work a new spell that works better can be created which is soon to be needed anyway as soon as more players have the spells that increase thier earth resists very high already. Consider the armor we have now as the 1st part of the game and this armor is for the 2nd part of the game to continue as it has. So dont tell me i spent this time making this to benefit my chars. My 100 end char would want to use all 3 types of the 100 end armor just as every other 100 end char would want to use them for specific things.
by "Kip Brutal" on Tuesday, January 17, 2006 - 1:20:24 AM   Reply to Post  5 Subjects  184 Posts
funny, you want to kill the game?
or the warrior/mage?

i have an idea make an armor who need 600 strenght 125 end and give 400 CA, 200 all resists, true sight and plague.

grims luke: 150 125 XXX 60 76 i think so for you:
6.(DarkStone Armor) Req: 125 End 150 str Full Set: 96 AC +80 to all resists Increased Healing spell FromBS

nice ... only priest can be entrangle you with this, and the mage can make nothing on you

Gauner: 110 100 445 65 115 i think..
cool lot of new armure who give too much bonus lol

"3.(Barkhide Armor) Req: 100 End 50int\wis Full Set: 50 AC +10 To Earth Resists +75 Dodge Giver Heal"
Is 10 earth resist for each part?

blanchwood armor is already too powerfull, so stop to make another armor
by Gorkal on Monday, January 16, 2006 - 8:14:47 PM   Reply to Post  21 Subjects  376 Posts
Like red said make it an armor that requires 98 wisdom and that'll be ok.
Or make it a true sight that last 30 seconds.

It is good to give ideas but so far archers already have enough for the moment and the other armors look way to powerfull.
by "Grim Luke GES" on Monday, January 16, 2006 - 4:27:03 PM   Reply to Post  11 Subjects  202 Posts
Gorkal if you have Truesight you most likely have bless or will eventually. And the fact other armor is much better will equal it out for the lower stats. These armors were given certain spell effects to balance them out easier by how well they work and how often something casts. And the 75 end was to just create more builds just like the 50 end. 50 end would be close to a true beserker armor or pure archer also a ranger. Which in all these build they have very low hp's and need ac badly esp if you make one to be a high lvl 3x with some new weapon. And Elvenweave is just something for archers mainly but beserkers could also use it. Just another armor to make more builds but still keep it all balanced and more things possible. Remember these should all be armors used by 3x's over lvl 100-125 somthing new that will continue the game and make more powerful monsters. The way the reqs are now all kinds of builds would use each type. Like the 180 end needed to be a good deal better than old dragonscale for all the warriors who got 180 end for darkwood shield and now they have beserkers shield. Main thing for new armor thats created from the old it needs a basis in the game and its gonna have to work for very high lvls and a good amount more weapons that are gonna hurt bad lol.
by "RedScorpion ges" on Monday, January 16, 2006 - 3:22:39 PM   Reply to Post  31 Subjects  871 Posts
maybe make the req's same as what true sight is.prob solved
maybe a bit more.the "P"oint is its its the idea that counts,anything can be improved or changed edited etc...
6 heads are better then one,hence the reason he posted it on the forums,make comments suggestions etc..
by Gorkal on Monday, January 16, 2006 - 2:10:30 PM   Reply to Post  21 Subjects  376 Posts
Elvenweave Effect(s): Elven sight is cast revealing all enemy's (basically casts truesights for a 5min duration)

What about those who built their character in order to learn true sight?
by "Grim Luke GES" on Monday, January 16, 2006 - 1:20:07 PM   Reply to Post  11 Subjects  202 Posts
Ok lol 1.the rappid heal thing for the horsehide was jsut to have a fast regain of hp's after running from a fight (mainly for beserkers) so some effect to hp regain would be nice for it.
And as for the darkstone armor this armor as Bluestone was orig very great the way it was. Until new 100 end items were added and the ancient celestial plate all of which can not be used on bluestone or you lose everything. Also these armors are not meant for you to jump right into this is for when you hit lvl 100 or lvl 125 to meet the req that way thats why the 50 req to all stats is on some of them since all players at this lvl have 50 to all base stats jsut about except mages.
by "RedScorpion ges" on Monday, January 16, 2006 - 1:07:08 PM   Reply to Post  31 Subjects  871 Posts
1. what does rapide heal have to do with that armor?
2.30 to resists with such a low ac 75 end with a 35 stat req to powerful?lol you can get 30 ac from a robe.
3.sounds cool
4.sounds cool
5.celestial plate more then just acp full set.
6.again lowered ac to raise resists.p-man spells,om spells,warlord spells,basically all 4th isle monsters cast spells.be good for warrior or archer only item.
7.have to have 50 on all stats not so great ac.100 fire resists could be a good bonus for a hard quest armor to get,effect sounds cool
8.agreed
9.ac might need to be lowered some but 50 on all stats would be hard for some 300 end chars.

all very good ideas i dont think any are unusable in some way.
by "Grim Luke GES" on Monday, January 16, 2006 - 1:04:44 PM   Reply to Post  11 Subjects  202 Posts
lord this is high lvl armor this isnt the lvl 100 stuff its the contuation of the game and you have to consider the new classes of weapons that should come out. Without the higher ac and the resists the damage from new weapons will be too much on the old armors. Also when we have a 5th island the monsters are gonna hurt bad not bad like a harvester but bad like 2 at once. And if you raise the reqs of a upgraded form of armor players builds become a waste. Unless you give agility reqs or some other stat that wont allow all types of builds to use it. With the massive amounts of damage being done now by everyone these are the changes that will be needed for a continuation of the game unless you want all warriors and archers to have very high wis and int. The armors set this way will allow the classes to remain like they are and create new builds that were not possible. Please consider what the damage would be like on a 5th or even a 6th island in the future and with game progression these are the amount of boosts that will be needed unless every char is half mage.
by "Grim Luke GES" on Monday, January 16, 2006 - 12:54:52 PM   Reply to Post  11 Subjects  202 Posts
you say its all to powerful when everyone will be using it so it balances back out lol
by "Big Jim Beef BA" on Monday, January 16, 2006 - 12:43:12 PM   View poster's web site.   Reply to Post  2 Subjects  259 Posts
1.( Horsehide Leather) Req: 50 End 35 On all other Stats. Full Set: 22 AC Each piece gives 2-3 Stun Blow +50 dodge +5 RH

Req for rapid heal is 80 end.

2.(ElvenWeave) Req: 75 End 35 On all other Stats. Full Set: 32 AC +5 To All resists for each piece. w/Spell Effect

+30 to resists with such a low req = too powerful.

3.(Barkhide Armor) Req: 100 End 50int\wis Full Set: 50 AC +10 To Earth Resists +75 Dodge Giver Heal

Not too bad, except for the spell.

4.(DemonPlate) Req: 100 End 50int\wis Full Set: 50 AC +10 Dark Resists +75 Dodge Harv. Spell

Not too bad, except for the spell.

5.(Cestial Plate) Req: 100 End 50int\wis Full Set: 54 AC +16.6 Per Piece to all stats w/Torch Effect +1- rad.

Shouldn't improvement come at a price? Reqs need to be higher.

6.(DarkStone Armor) Req: 125 End 150 str Full Set: 96 AC +80 to all resists Increased Healing spell FromBS

Far too powerful.

7.(DragonName?lol) Req: 180 End 50 On all other Stats. Full Set: 70 AC +50 to all resists +100 Fire Resist w/Spell Effect Dragons Fire

See above.

8.(Damascus Armor) Req: 230 End Full Set: 110 AC w/Spell Effect "Sharpness" Temp boost of skills.

Agree somewhat, something needs to be done to the adamantite armour.

9.(Ancient Celestial) Req: 300 End 50 on all other stats. Full Set: 175 AC +100 to all resists w/Spell Essence of Seraph

Far too powerful.
by "Grim Luke GES" on Monday, January 16, 2006 - 12:05:02 PM   Reply to Post  11 Subjects  202 Posts
Ok this is the suggestion for new armors and hopefully by the time im done coming up with new amor reqs and junk ill have ideas for how the quests should work. But new armors would be mods of the old armors, except 50 end which there is none and should be for a pure char build.


Name
1.( Horsehide Leather) Req: 50 End 35 On all other Stats. Full Set: 22 AC Each piece gives 2-3 Stun Blow +50 dodge +5 RH
2.(ElvenWeave) Req: 75 End 35 On all other Stats. Full Set: 32 AC +5 To All resists for each piece. w/Spell Effect
3.(Barkhide Armor) Req: 100 End 50int\wis Full Set: 50 AC +10 To Earth Resists +75 Dodge Giver Heal
4.(DemonPlate) Req: 100 End 50int\wis Full Set: 50 AC +10 Dark Resists +75 Dodge Harv. Spell
5.(Cestial Plate) Req: 100 End 50int\wis Full Set: 54 AC +16.6 Per Piece to all stats w/Torch Effect +1- rad.
6.(DarkStone Armor) Req: 125 End 150 str Full Set: 96 AC +80 to all resists Increased Healing spell FromBS
7.(DragonName?lol) Req: 180 End 50 On all other Stats. Full Set: 70 AC +50 to all resists +100 Fire Resist w/Spell Effect Dragons Fire
8.(Damascus Armor) Req: 230 End Full Set: 110 AC w/Spell Effect "Sharpness" Temp boost of skills.
9.(Ancient Celestial) Req: 300 End 50 on all other stats. Full Set: 175 AC +100 to all resists w/Spell Essence of Seraph


All End reqs are from T4C Bible based on the old armors except one. These armors would be enough to cover the growing range of different classes too. There will also be the need to have a level requirement to equip all of these armors. A level req. of 100-125 and have 4th isle access is suggested. And i believe if we can test them on the 4th isle they would work very well with the damage given from the monsters. And as for pvp, I added spell effects for each armor to make any small adjustments needed to keep balance. Also with all of these armors the chest piece is what gives the spell effect, except the 100 end celestial plate the torch effect will need to come from gauntlets or leggings to be functional with the current 100 end chest piece.

Spell Effects Of New Armors

Elvenweave Effect(s): Elven sight is cast revealing all enemy's (basically casts truesights for a 5min duration)
Barkhide Effect(s): Giver of Life healing spell (Quest can be continued through evil armor dealer from making BlanchWood)
Demon Effect(s): Harvester of Life Drain spell (Same as above except on Goody Side of the 4th island)
Cestial Effect(s): Brilliance (I'd like to see a torch effect, a light that is bright that everyone can see)
DarkStone Effect(s): Just increase the healing spell (but nomore recasting a talisman and the ac is counted as base and no more mana consumption)
DragonName? Effect(s): Dragons Fire (looks like flare casting very fast 5 times with damage based on Lvl)
Damascus Effect(s): Sharpness (When attacking this steel man you activate a spell that gives him +5ap\sb\rh\pb then at lvl 200 +10ap\sb\rh\pb dur 5mins)


Notes* 1. Horsehide is a beserker\pure archer type armor eveyone has wanted for a very long time and with the lvl 100-125 req will still be hard to achieve but possible now. 2. Elvenweave mainly just adding a another new type of char that is well blanaced as a semi pure mage or a archer that wont ever have high wisdom thus giving him truesight in pvp.3&4 DemonPlate this is actually making demonhide leather armor useful giving the person wearing it the ability to have a defensive drain spell. Will make DemonPlate and Barkhide Armor useful in many different situtations while also being fair in pvp with the other changes in the armors. 5. Celestial Plate we were given a piece of it in the past and azure is the way to make the new pieces. I wanted a 100 total to all stats added but the chest piece we have now is very good and wont be used by everyone anyway so each piece of the new set that is made will give +16.6 to all stats. Azure chest might be made a thing of the past this way unless you want to give the same increase to the existing chest piece with essensce of seraph. 6. DarkStone would be black armor basically just a beefed up set of Bluestone but no more spellcasting, no more mana loss, the AC counts as base, and the healing spell has been improved 2x at lvl 150 3x at 200. 7. Dragonsomethin? lol didn't come up with a good name for a armor made from dscale but anyway, its just like the other in being upgraded the same amount considering what your getting with the spell effect. The effect Dragons Fire of Breath would cat on the person who attack him with the appearance of flare casting 5 times very fast and doing a great deal of damage. This effect was added from the high fire resists you gain from the armor and the fact we have such high fire resists in every character. 8. Damascus, This is just one tough mother of a armor just like the old Adamantite while giving a nice damage to the wearing when being attacked. 9. Ancient Celestial Plate just a upgraded form of Ancient like weve always had but now the chestpiece will give essence of seraph. The reason for this is alot of classes with End use the 100 end chestpiece that gives this spell and i wanted to get people to have the option of and wanting too wear armor specifically for thier Endurance. One last thing thats important to understand With these new armors new classes of weapons will have to be put into the game around the time of a 5th island. And not just weapons that Start after the final old one they need to splice into the other weapons picking up in line with the new classes we have gotten in the past and when. Also these are the majority of the armors that will be used and Pearl armor was considered when making all these armors.
   The 4th Coming : Suggestion for armors
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